I think one of the things I love most about the old RPGs are the items you get while travelling. Staffs, swords, potions... Small items that give you a sense of reward.
Now that games are far more complex, there seems to be a massive amount of items a player can buy or find throughout a game. And two things determine how much of a reward these items are: what they do and how they're described.
For example, would you rather have:
Olympus Sword: A polished sword. Offense: +10
or
Olympus Sword: An elegant sword with a marble handle, made from the stones of Mount Olympus. Offence +10
Your prompt-- if you choose to accept it-- is to take the 4 following items and describe them:
1- Tiger Sword
2- Charm Bracelet
3- Fire Ruby
4- Mage's Cloak
Tips for Description:
--> In a game, a description for an item can't be too long. So figure on a trait or two that stands out about it and focus on that, instead of trying to do a generalized description.
--> Potions and some armor don't need a whole lot of description. Healing Potions heal. We get that. If you want to go more into detail, go for it, but again, keep it short.
--> Descriptions should match the tone of the game. Serious games don't describe something as "An awesome sword built for ownage." A comical game, however, does. Games rated "E" have simpler explinations then those rated "M." Keep these things in mind.
--> Write more then one draft. Always. For everything.
Let me know what you guys come up with!
Photo: (C) Harvest Moon: More Friends of Mineral Town
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