Tuesday, February 9, 2010

Rhapsody

Rhapsody: A Musical Adventure
System: Nintendo DS (with an earlier PS1 release)
Release: 2008
Company: NIS America
Rating: E

It occurs to me that even though this is a writing blog, long posts might be slightly intimidating. Even as a writer and an avid reader, I too skip internet articles that are more then 2 pages long. So I'm going to try something a little different: I'm going to split my reviews up into sections. That way I can give a fuller analysis and you guys won't have to scroll down and drop your jaws at the length of my rambling. I would love feedback from you guys!






Kudos to NIS America for making a rare type of a game: a musical. How many games do you know that burst into song? Grant you, Rhapsody is a cheesy, light game, which makes the idea of a musical more appealing. But, hey, you know what? Let's make every game a musical. I'd love to watch Roman from GTA4 break into song about how great Liberty City is.


Plot 3/5
It was a little hard to give this game a rating, due to the fact that even though this plot isn't exceptionally deep and the characters aren't highly complex, it IS meant to be a light-hearted game. I would like to judge the game fairly based on what it is: a musical with puppets. You can't really judge that harshly, can you?

The premise of the game is that you are Cornet, your usual tomboy protagonist who talks to puppets. After being saved by the prince (the only prince in this game, despite the huge world. And no, the frog kingdom DOESN'T count.) Cornet enters a contest to become the prince's bride. And she wins. Ooo. Shocker there.

And as the two love birds are getting to know each other (and by "know each other" I mean have short, awkward conversations that lead absolutely no where), a mysterious sorceress bursts in, falls in love with the prince, and accidently turns him to stone.

So the rest of the game, you are trying to collect 5 elemental stones that will save the prince. Maybe. Kinda.

The purpose of the 5 stones eludes me. At first, they are mentioned as if they are needed to turn the prince back to human form. All right, I can go with that; magic to undo magic. That would explain why the antagonist wants them as badly as I do.

But in the end, they are used to open a portal to the antagonist's castle. My antagonist doesn't need a portal, so why does she need the stones.

And during this, there is another antagonist working in the background, that makes no real dent on the story other then the fact that he brings out the final boss.

Really? Aren't we tired of this whole boss-who's-not-REALLY-the-last-boss bit in RPG video games? (I'm talking to YOU, Final Fantasy.)

Overall, the story is entertaining, but I suppose I have to give the characters credit for that, not the actual plot. The plot has moments that make absolutely no sense,

Strengths:
--> Solid, basic plot. Nothing terribly complex, but it's consistent and has plenty of classic RPG elements.
--> Comedy. The game makes fun of itself at times, making it hard to hold a grudge against it for being so cheesy.
--> Musical numbers. Even though 1/3 of the songs is the same song rewritten, the idea of musical numbers within a video game is quite original.

Weaknesses:
--> Character development. I was entertained with Kokuru until I found out it was, in fact, Cornet's mother's spirit in a puppet. It completely confused me on why Cornet's mother's personality shifted so drastically while inside of a doll.
--> Antagonist Confustion. If Golonzo's creation is the final boss, why doesn't he appear more throughout the game? He hits on me and then runs away. (Just like in real life.)
--> Romance. The romance between the prince and Cornet. It's a little cliche and happens too fast. The prince saves Cornet, turns to stone, then declares his love for her for eternity. I think Cornet put it best when she said, "But we've barely talked for five minutes!"



Part 2: Characters
Coming Soon

Image (C) NIS America

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