This might be a little more fun for you poetic and dramatic writers. Cutscenes are a HUGE part of gaming anymore. It started out as impressive, silent graphics and has now turned into short films about the characters and settings. Opening cutscenes can easily suck a player into playing a game.
Your prompt: Create a great opening cutscene. It can either be full of talk or speechless.
Reasons for speechlessness: A video game script doesn't just have dialogue. It has narration. A game script's narration is usually short and to the point, but there is plenty of it. A great opening isn't always full of talk. Sometimes confusion or an adrenaline rush can suck in a player.
Other notes: Even if your opening has no talking, be sure to involve sounds in your description. Sounds add tons of depth to any game.
Examples of great openings:
Final Fantasy 8
This cutscene has absolutely no speaking. The reason this make a great intro is because it shows many elements of the game: relationships, action, and future events. The music gives a nice adrenaline kick as well.
Prototype (CAUTION: This is a M17 game. It contains graphic violence. Like, people getting cut in half violence.)
This is a great opening because not only do you see really wicked action, but you learn the story of the character you're playing. Even with my weak stomach, I'm itching a bit to play this game myself because the story is so facinating. (Even if it is a bit of a I Am Legend steal.)
Uncharted
I like this opening because it makes me laugh. Ok, there are more reasons than that to as why it's a good opening. You learn about the characters you're going to be spending a good week looking at. The story is set up and when that is settled, it goes straight into the action. Perfect!
Kingdom Hearts 2
This is a very complicated opening, which makes it so great. Not only is this the opening to KH2, but it's a synopsis of the events in KH1 and KH: Chain of Memories. So it's like 3 games meshed in one. Not easy. This is another opening with no real talking other than the song lyrics.
Your prompt: Create a great opening cutscene. It can either be full of talk or speechless.
Reasons for speechlessness: A video game script doesn't just have dialogue. It has narration. A game script's narration is usually short and to the point, but there is plenty of it. A great opening isn't always full of talk. Sometimes confusion or an adrenaline rush can suck in a player.
Other notes: Even if your opening has no talking, be sure to involve sounds in your description. Sounds add tons of depth to any game.
Examples of great openings:
Final Fantasy 8
This cutscene has absolutely no speaking. The reason this make a great intro is because it shows many elements of the game: relationships, action, and future events. The music gives a nice adrenaline kick as well.
Prototype (CAUTION: This is a M17 game. It contains graphic violence. Like, people getting cut in half violence.)
This is a great opening because not only do you see really wicked action, but you learn the story of the character you're playing. Even with my weak stomach, I'm itching a bit to play this game myself because the story is so facinating. (Even if it is a bit of a I Am Legend steal.)
Uncharted
I like this opening because it makes me laugh. Ok, there are more reasons than that to as why it's a good opening. You learn about the characters you're going to be spending a good week looking at. The story is set up and when that is settled, it goes straight into the action. Perfect!
Kingdom Hearts 2
This is a very complicated opening, which makes it so great. Not only is this the opening to KH2, but it's a synopsis of the events in KH1 and KH: Chain of Memories. So it's like 3 games meshed in one. Not easy. This is another opening with no real talking other than the song lyrics.